Hi! I'm Andrés, a developer passionate for Software Architecture and making Game Engines
In my career, I've built a solid foundation in software development, with a special focus on creating gaming experiences. I've honed my skills in data-oriented design and performance-focused architecture, tackling projects of various complexities. What drives me is the thrill of turning concepts into realities and continually improving to meet and exceed industry standards.
Monadical
2023 – Current
As a Unity Developer for an online multiplayer game, I specialize in leveraging Unity and Photon Quantum for networked gameplay. My role encompasses developing and refining multiplayer game mechanics, optimizing game performance using data-oriented design principles, and ensuring seamless integration within the Unity engine. I collaborate closely with cross-functional teams to deliver a superior gaming experience, and actively contribute to the codebase with robust, efficient C# programming.
Microsoft
2021 – 2023
As a Software Engineer 2 on the Outlook Calendar team, I develop and maintain the Find Meeting Time feature, which provides time suggestions for scheduling meetings. I also have a deep understanding of the FreeBusy service and work with cross-functional teams to ensure seamless integration with other systems
Unity
2018–2021
As a Support Engineer at Unity, I am responsible for providing technical support and delivering solutions to customers using Unity's deployment platforms and applications. My strong problem-solving skills and ability to troubleshoot customer issues make me a valuable asset to the team.
I have experience supporting multiple render pipelines, including the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and the legacy render pipeline. I am also knowledgeable in rendering APIs such as DirectX, Metal, Vulkan, and OpenGL, and have the ability to troubleshoot issues across different platforms.
GLOBANT
2017–2018
As a C++ Developer at Globant, I have contributed to the development of two major projects: FormIt, a 3D CAD software, and YOU-i Labs, a c++ engine application used for multi-platform VOD and streaming. I have a strong background in C++ and a passion for delivering high-quality solutions.
ParqueSoft
2016–2017
Developed a desktop application, Fibonacci, to automate formwork modulation based on CAD drawings and visualize the placement in 3D. Utilized expertise in C# and the Unity Engine to develop an AI using behavior trees and procedural mesh generation for various different panels, allowing for future size customization. The application was implemented for both OSX and Windows platforms.
AppsLife
2014–2015
Played a key role in the development of the Applicados project - a mobile and web application for schools and parents. Utilized expertise in JavaScript and the Meteor platform, implemented a multi-tenant architecture for the application that was available on iOS, Android, and web.
Digital Virgo
2014–2014
Developed several mobile casual games for Android and iOS. Delivered engaging gaming experiences, including the single-player games Waves of Madness and Math Tapper for Android, and Electro Pong - a single-player and split-screen versus game for iOS iPad.
TNT3 Studio
2014–2014
Developed mobile and web games. Developed KICK IT: Road to Brazil, a single-player mobile casual game for Android and iOS using Unity, and Copigame, a single-player web-based training game to train drugstore clerks using Flash.